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On the Creation of a Favicon

  • October 9, 2020
  • Sketching
Disclaimer: I am relatively new to the world of drawing and sketching. Therefore, the sketches you are about to see are not the best. Besides, the camera on my phone is not very good which results in a lack of quality in the photos of my sketches. Currently, I am very interested in drawing and […]

An OpenGL preprocessor for Rust

  • September 27, 2020
  • OpenGL / Rust
At the moment I’m working on a game project, written in Rust, using pure OpenGL for the graphics backend. Whilst I’ve become far more confident with OpenGL once I found the amazing RenderDoc, writing plain GLSL code is still annoying. Code is often duplicated, libraries don’t really exist, and sometimes constants need to be known […]

Understanding Rust slices

  • August 1, 2020
  • Programming / Rust
Recently I was passing ownership of a Rust array to a C function from a Box<[T]> and found that I actually didn’t know whether my code would lead to a memory leak.This lead me down a rabbit hole to understand how exactly slices work in Rust. The problem Copying a Rust array to C is […]

Recent Posts

  • On the Creation of a Favicon October 9, 2020
  • An OpenGL preprocessor for Rust September 27, 2020
  • Understanding Rust slices August 1, 2020

Recent Posts

  • On the Creation of a Favicon
  • An OpenGL preprocessor for Rust
  • Understanding Rust slices

Recent Comments

  • This Month in Rust GameDev #14 – September 2020 - GistTree on An OpenGL preprocessor for Rust
  • Leon on An OpenGL preprocessor for Rust
  • Nikita on An OpenGL preprocessor for Rust

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Recent Posts

  • On the Creation of a Favicon October 9, 2020
  • An OpenGL preprocessor for Rust September 27, 2020
  • Understanding Rust slices August 1, 2020

Recent Comments

  • This Month in Rust GameDev #14 – September 2020 - GistTree on An OpenGL preprocessor for Rust
  • Leon on An OpenGL preprocessor for Rust
  • Nikita on An OpenGL preprocessor for Rust

Archives

  • October 2020
  • September 2020
  • August 2020

Categories

  • OpenGL
  • Programming
  • Rust
  • Sketching
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